GamingArchive: Gaming

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February 26, 2008

Super Breakout version allows for competitive or collaborative gaming

superbreakout.jpg

This version of the classic game "Breakout" allows two people to play at once. The players can compete against each other or work collaboratively to eliminate all the bricks. Accelerometers in the controllers move the paddles horizontally across the screen. Check out the circuit diagrams and more on the link below.

Super Breakout - Link

Posted by Jonah Brucker-Cohen | Feb 26, 2008 08:00 AM
Gaming | Permalink | Comments (0)

February 25, 2008

Create and old-school arcade machine

machine2.jpg

Pretty nice how-to on building an old-school arcade machine. This one uses a CRT monitor to make it really authentic, but we assume that the LCD version would probably take a lot less fortification.

Build Your Own Arcade Machine - Link

Posted by Jonah Brucker-Cohen | Feb 25, 2008 09:00 AM
Gaming | Permalink | Comments (0)

February 20, 2008

One-handed Wii controller

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From Hackszine:

Ryan Culy designed a single-handed, combination Wiimote and Nunchuck (motechuck?), making Nunchuck-enabled Wii games accessible to a friend who is missing a hand. It's a solid concept and a nice looking custom acrylic execution. Benheck named this one his Hack Pick of the Wii-k:

The basic idea is that you strap the nunchuck to one arm and press the analog stick against your leg to use it. The C and Z buttons are ported out and attached to the side of the main Wii-mote, thus making it the main controller but with nunchuck support. I picked this project because it has a good purpose and I've had lots of requests for something similar, and unfortunately haven't gotten around to doing it myself. So this proves it can be done, way to go Ryan!

Wii Controller for Single-Handed Use - Link

Posted by Gareth Branwyn | Feb 20, 2008 06:00 PM
DIY Projects, Gaming | Permalink | Comments (0)

February 19, 2008

Sensor squid relation game



sensorsquid.jpg

My colleagues and I in the Arts, Media and Engineering program at Arizona State University are working on a wireless tangible interface object for collaboration, called the Sensor Squid. It's basically an Arduino-controlled, Bluetooth communicating 6-foot plush cephalopod used to control a Max/MSP game about community-generated media. You can download the code, parts list, and schematic. - Link & more.

Above photo used with permission by Ryan Spicer.

Related:

Adopt a Squid - Link.

Posted by Becky Stern | Feb 19, 2008 09:00 PM
Arduino, Arts, Crafts, Electronics, Gaming, Open source hardware, Wireless | Permalink | Comments (0)

Arduino breathalyzer controls video game


breathalyzer1.jpgbreathalyzer2.jpg

breathalyzer3.jpgbreathalyzer4.jpg

Matt Mechtley writes:

You're throwing a party for the Game Developers Conference and you think it would be cool to have a custom game. What's the natural response? How about Pong that adapts its difficulty based on how drunk you are!

Matt hacked a breathalyzer by reading the pinouts to the seven-segment LCD with an Arduino board. The Pong paddle gets bigger if you're more drunk. It was up and running for the 9bit indie games party last night at the GDC. - Link.

Posted by Becky Stern | Feb 19, 2008 07:00 PM
Arduino, Electronics, Gaming | Permalink | Comments (1)

February 17, 2008

Vector MAME


vector_mame.jpg

Jason at HACKS writes:

There's a special place reserved in my digital heart for the classic arcades like Tempest and Asteroids, and ironically it's because of the flawless analog goodness of their vector-based displays. I still boot up a Tempest emulator for the Dreamcast from time to time, though while it remains fun to play, it just has no soul on a standard CRT.

The ZVG connects to your PC via parallel port, and Zector claims it is able to drive most old analog vector monitors that you are able to obtain. It's even able to drive an oscilloscope in X/Y mode. VectorMAME provides the ZVG drivers for DosMAME, which would allow you to put together a MAME cabinet that will play all of the old vector games on a real X/Y monitor. The hardware will set you back a couple hundred bucks, but it appears that this might be the only way to play some of your old favorites in all their glory.

Zector Vector Generator and VectorMAME - [via] Link.

Posted by Becky Stern | Feb 17, 2008 06:00 PM
Gaming, Retro | Permalink | Comments (0)

February 15, 2008

Towers of Hanoi robot

Img 8116

Tzywen writes -

Towers of Hanoi is a game that challenges the mind. There is a version for the iPhone where you use your fingers to move the disks. Usually it takes a long time to play because with 8 disks (last level), the minimum moves that you need to make to solve the puzzle is 255. Building a robot to solve that puzzle for you is way faster so that was what I did. Robots are stupidly fast.
Towers of Hanoi robot - Link.

Posted by Phillip Torrone | Feb 15, 2008 08:30 AM
Gaming, Robotics | Permalink | Comments (5)

February 14, 2008

Oscilloscope Tetris


C'mon, you knew it was only a matter of time...

Scopetris - [via] Link

Posted by Gareth Branwyn | Feb 14, 2008 05:00 PM
Electronics, Gaming, Toys and Games | Permalink | Comments (10)

Tetris Valentines

4 Color Rebellion - You Complete Me Small
Tetris themed Valentines from 4 color rebellion! - [via] Link.

Posted by Phillip Torrone | Feb 14, 2008 11:40 AM
Gaming, Retro | Permalink | Comments (3)

Speedcabling brings out your inner genius

rats-nest-n8foo.jpg
We've all been in this situation before. Tons of devices, too many cables, a knot beyond all human comprehension, and a day wasted trying to solve the puzzle. Now South African native and artist Steven Schkoln has turned this inevitable conundrum into a competitive sport called "SpeedCabling". Whoever can unravel the fastest wins top prize. Are you game?

SpeedCabling - Link, Speedcabling event at Machine Project, Los Angeles.

Posted by Jonah Brucker-Cohen | Feb 14, 2008 09:00 AM
Gaming | Permalink | Comments (2)

February 13, 2008

Homemade snake game

snake_game.jpg

From the MAKE Flickr pool

Member Cibomahto constructed this charming Arduino snake game complete with screen diffuser and a corrugated bezel. Very DIY-cute and cool, but worth 50 cents a game? . . . . Ok, maybe just one round. -Link

Source code and video on Cibomahto's site -Link

Related:
Snoil
Snoil - Snake game with Ferrofluid -Link

Posted by Collin Cunningham | Feb 13, 2008 02:15 PM
Arduino, DIY Projects, Gaming | Permalink | Comments (1)

Automated score keeping system for darts allows you to drink more while playing

darts.JPG

This electronic dartboard keeps score on an old alarm clock using it's LED front panel along with a nifty dart detection circuit. Check out the details on how to build it at the link below.

Electronic Dartboard or How I Learned to Stop Worrying and Love ECE 476 - Link

Posted by Jonah Brucker-Cohen | Feb 13, 2008 07:00 AM
Gaming | Permalink | Comments (0)

February 11, 2008

MAME cabinet doubles as jukebox and internet kiosk

arcadeoverview.jpg

Here's a pretty nice how to on building a MAME cabinet out of an old arcade game machine. The author has also rigged it to play MP3s and function as a browser. MAME even runs from DOS in this version as well.

Projects: Arcade Machine - Link

Posted by Jonah Brucker-Cohen | Feb 11, 2008 09:00 AM
Gaming | Permalink | Comments (0)

February 8, 2008

Wii-NES zapper mod

wiigun.jpg
Don't think the Wii Zapper is up to snuff? If you can bear opening up a classic NES light-gun then consider this mod found over at AcidMods. -Link

Related:
DIY Wii Gun
DIY Wii gun -Link

SNES/NES controller to gamecube/Wii conversion project
SNES/NES controller to gamecube/Wii conversion project -Link

Posted by Collin Cunningham | Feb 8, 2008 04:15 PM
DIY Projects, Gaming, Retro | Permalink | Comments (1)

February 7, 2008

Real world Mario


Keith Lam (a.k.a. The Demos) created a real life Mario game installation called "Moving Mario". The video shows the artwork and describes a lot about the creation process. It would have been a lot easier to use parallax scrolling of the background, but the point is you actually MOVE Mario, not the background...and a moving TV is so much cooler. Watch the video for the build process and an explanation. - Link

Posted by Marc de Vinck | Feb 7, 2008 02:00 AM
Arduino, Arts, Electronics, Gaming, Toys and Games | Permalink | Comments (2)

February 5, 2008

DS/robot multi-control

These French engineering students wrote some software to control a little Pekee bot via Nintendo DS' wi-fi. They utilize several different control methods you may recognize from DS games (such as the MarioKart steering interface). To check out the app for yourself, download the .nds file posted here.

And just in case that demo was too slick for you, take a look back at the DSRobot:

Demo PekeePilot on Youtube -[via] Link

Wany Robotics' Pekee robot -Link

DSRobot on YouTube -Link

Related:
DS Homebrew Guide
Nintendo DS homebrew guide -Link

PC controlled by DS
Control your PC with a Nintendo DS -Link

Posted by Collin Cunningham | Feb 5, 2008 03:00 PM
Gaming, Robotics | Permalink | Comments (2)

Space Invader cookies

Space_Invader_Cookies.jpg

From the MAKE Flickr pool:
Ryan made his own retro-pixel cookie cutters and churned out a fresh batch o' aliens. He seems to be a little wary of eating them tho, since the cutter shapes were assembled using solder. Yeah, probably a good idea to avoid all known lead content in food - but hey, they look cool!

Space Invader Cookies on Flickr -Link

Related:
Space Invaders Worldwide Art
Space Invaders - worldwide art project -Link

Posted by Collin Cunningham | Feb 5, 2008 02:00 PM
DIY Projects, Gaming, Retro | Permalink | Comments (2)

February 1, 2008

Rock Band drums controlling GarageBand

For its price, the Rock Band drum kit is a pretty good set of electronic pads. That is - if you can actually use it out-of-game. Chris shows us how this can be on OS X with only 2 pieces of software and minimal config time.

RockBand Drums Controlling GarageBand -Link

Related:
Rock Band Drum Dampening
Rock Band drum dampening tutorial -Link

Posted by Collin Cunningham | Feb 1, 2008 08:00 PM
Gaming, Music | Permalink | Comments (1)

Rock Band string mod

It seems Rock Band's plastic strum bar wasn't good enough for this player. He used some professional quality wood fittings to mount an actual guitar string which triggers a spring-switch mechanism. Notice the lovely wood inlay inhabiting the former home of the strum bar. Looks quite "high end"!

Related:
strummer.jpg
Fixing a Rock Band strat - Link

Rock Band Drum Dampening
Rock Band drum dampening tutorial - Link

Posted by Collin Cunningham | Feb 1, 2008 04:59 AM
Electronics, Gaming, Music | Permalink | Comments (0)

January 31, 2008

Pause button mod makes lazy gamers even lazier

pausebutton.jpg

Here's a nice project that shows you how to insert a pause button into your existing Sega Master System console game controller. Simply add a few resistors and a new button that simultaneously pushes the left and right directions at the same time to send a ground signal to a 4071 gate IC. This then grounds the new button and pauses your game. More details at the link below...

Pause Button Mod - Link

Posted by Jonah Brucker-Cohen | Jan 31, 2008 11:00 AM
Gaming | Permalink | Comments (4)

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